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电子游戏与素质教育
引用本文:汪代明,;胡瑞琴.电子游戏与素质教育[J].涪陵师专学报,2007(3):151-155.
作者姓名:汪代明  ;胡瑞琴
作者单位:[1]西南民族大学艺术学院,四川成都610041; [2]长江师范学院物理及电子信息工程系,重庆408003
基金项目:四川省教育厅2004年教育规化课题
摘    要:实施素质教育首先要转变教育观念。摒弃传统教育对游戏的偏见,重新认识游戏在素质教育中的地位和价值,对素质教育的实施具有非常重要的作用。信息时代的电子游戏对素质教育影响重大,处理好电子游戏与科学、艺术、人性、教育等关系迫在眉睫。

关 键 词:游戏  科学  审美  艺术  人性  素质教育

Electronic Games and Quality-oriented Education
Institution:WANG Dai-ming, HU Rui-qin (1.School of Art, Southwest University of Nationality, Chengdu, Sichuan 610041 ; 2. Department of Physics and Electronic Information Engineering, Yangtze Normal University, Chongqing 408003, China)
Abstract:The first step of implementing quality oriented education is to change the conception of education. It is very important to get rid of the bias in traditional education against games, and renew our view about the role of games in quality oriented education. The electronic games in the information age have very great influences on quality oriented education. It is urgent to well handle the electronic games in terms of the relationship between science, artistic quality, humanity and education.
Keywords:games  science  aesthetics  art  humanity  quality-oriented education
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