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Play to win! Using games in library instruction to enhance student learning
Authors:Guy J Leach  Tammy S Sugarman
Institution:University Library, Georgia State University, Atlanta, GA 30303, USA
Abstract:Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.
Keywords:Educational games  Library instruction  Academic libraries  Student learning  Jeopardy!  Instructional materials
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