首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Use of a technology‐enhanced version of the good behavior game in an elementary school setting
Authors:Shauna Lynne  Keith C Radley  Evan H Dart  Daniel H Tingstrom  Christopher T Barry  John D K Lum
Institution:1. The University of Southern Mississippi;2. Washington State University
Abstract:The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer‐based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class‐wide disruptive and academically engaged behavior, teachers’ ratings on the Behavior Intervention Rating Scale (BIRS), and the rate of teacher praise statements delivered in each phase. Overall, results indicated that the GBG with ClassDojo was effective at reducing disruptive behavior, increasing academically engaged behavior, and was rated as socially valid. Additionally, when the intervention was in place, increases in the amount of behavior‐specific praise statements delivered were observed across all three classrooms.
Keywords:
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号